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- > Got a question about a suefacing problem I'm having. I'm working on a
- >your stereo-typical "mech" type model. The problem I'm having is surfacing
- >logo's number's and other general "decals" onto parts of it. I've seen
- >numberous discussions of this here before, but they all seemed to deal with
- >decaling something fairly simple to an object (like Drill/Stenciling a
- >number on the side of something). I need to have a number of fairly
- >complex decals put onto the object. I have tried rendering out an ortho
- >view of the part to be decaled, then painting on it and using it as the
- >surface map for those polygons, but I must be geting some distortion from
- >the camera/lighting because the mape never quite fits right it's always off
- >along curved edges. Any help is appreciated.
- > Todd LeMoine
-
-
- I would create some independent polygons as patches from within modeler and
- affix them to your model with attach. This will avoid rendering errors. Be
- sure to give each patch a unique surface name so that you can image map
- accordingly..
-
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- _ __ __
- ' ) ) / _/_ / ) /
- /--' ____/____ __ / / ____/_ _ __ Lightwave Animator
- / \_(_) /_) (<_/ (_(__ (__/ (_) / /_(<_/) ) rcohen@monmouth.com
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